Archive for the Category ◊ second life ◊

14 Nov 2008 Second Life Suggestion Box Script
 |  Category: second life  | Tags: , ,  | 2 Comments

While waiting for Bill to come on the tube I decided the wife needed a ‘Suggestion Box’ for her AngelWear clothing store in Second Life. A little research and I had the basic LSL script at hand. A little tweaking and a few improvements, add in a little translating so that the controls and such were in some semblance of English and presto….. Now folks can drop a notecard in the box and it will store it until she logs into the game to check the box and it will deliver the notecards to her. Pretty slick!

Figure I should start sharing some of the stuff I’ve written/hacked on for others…

To use this script, simply copy/paste the contents below into a New Script in the game. Then place the script into a ‘prim’ (in the shape of a mailbox or suggestion box?). That’s all there is to it.

[RAW]
// --------------------------------------//
// This script transform a prim to a Mail Box.
// Folks can drop notecard to the box.
// Read/unread information is displayed as hovering text.
// You can copy/modify this script, it's totally free.
// --------------------------------------//
// Modified by dakar Muliaina, converted to The king's English
// and a few other enhancements.
//-------------------------------------------//

list lMail = [];
// column 1 = notecard name, column 2 = read by user
integer     MAIL_UNREADED = 0;
integer     MAIL_READED = 1;
integer     DIALOG_CHANNEL = 49383;
list        DIALOG_CHOICE =
                ["Unread",
                 "Read",
                 "Delete"];
integer nLastCardCount = 0;
integer nLastItemCount = 0;

TxtRefresh()
{
    // show the unreadable notecard
    integer nTotalCard = 0;
    integer nNotReaded = 0;
    integer nCount = 0;
    for (nCount = 0; nCount < llGetListLength(lMail); nCount += 2)
    {
        if (llList2Integer(lMail, nCount + 1) == MAIL_UNREADED)
            nNotReaded += 1;
        nTotalCard += 1;
    }

    // total string
    string cPost = (string)nTotalCard + " card";
    if (nTotalCard > 1) cPost += "s";
    cPost += " posted";

       // unreaded string
    string cUnreaded = (string)nNotReaded + " unread";
    llSetText("Suggestion Box!\n" + cPost + "\n" + cUnreaded, <.95, .75, 0>, 1);
}

default
{
    state_entry()
    {
       // Allowing dropping of object
       llAllowInventoryDrop(TRUE);
       llListen(DIALOG_CHANNEL, "", NULL_KEY, "");
       nLastCardCount = llGetInventoryNumber(INVENTORY_ALL);
       nLastItemCount = llGetInventoryNumber(INVENTORY_NOTECARD);

       // Auto complete list
       integer nCardCount = llGetInventoryNumber(INVENTORY_NOTECARD);
       integer n_CurObj = 0;
       string c_Name = "NotEmpty";
       while (c_Name != "")
       {
            c_Name = llGetInventoryName(INVENTORY_NOTECARD, n_CurObj);
            n_CurObj += 1;
            if (c_Name != "")
            {
                lMail += [c_Name];
                lMail += MAIL_UNREADED;
            }
        }
        TxtRefresh();
    }

    touch_start(integer total_number)
    {
        llSay(0, "Drop a notecard to be sent to MY OWNER.");
//---- Change MY OWNER above to suit your likes and needs.   //
        // if owner
        key id = llDetectedKey(0);
        if (id == llGetOwner())
        {
            // Show a dialog
            llDialog(id, "What do you want to do ?", DIALOG_CHOICE,
              DIALOG_CHANNEL);
        }
    }

    listen(integer channel, string name, key id, string message)
    {
        if (llGetOwner() == id && llListFindList(DIALOG_CHOICE,
           [message]) != -1)
        {
            integer i;
            string cName;
            list lRemove;
            integer nStatus;
            for (i = 0; i < llGetListLength(lMail); i += 2)
            {
                cName = llList2String(lMail, i);
                nStatus = llList2Integer(lMail, i + 1);
                if (message == llList2String(DIALOG_CHOICE, 0)
                   && nStatus == MAIL_UNREADED)
                {
                    // open un-readed
                    llGiveInventory(id, cName);
                    // mark for readed
                    lMail = llListReplaceList(lMail, [MAIL_READED],
                        i + 1, i + 1);
                }
                if (message == llList2String(DIALOG_CHOICE, 1)
                   && nStatus == MAIL_READED)
                {
                    // open readed
                    llGiveInventory(id, cName);
                }
                if (message == llList2String(DIALOG_CHOICE, 2)
                   && nStatus == MAIL_READED)
                {
                    // delete readed
                    llSay(0, cName);
                    llRemoveInventory(cName);
                    lRemove += i;
                }
            }
            // remove from the list
            if (llGetListLength(lRemove) > 0)
            {
                integer k;
                for (k = 0; k < llGetListLength(lRemove); k++)
                {
                    i = llList2Integer(lRemove, k);
                    lMail = llDeleteSubList(lMail, i, i+1);
                }
            }
            TxtRefresh();
        }
    }

    changed(integer change)
    {
        // dont accept other than a notecard
        integer nItemCount = llGetInventoryNumber(INVENTORY_ALL);
        if (nItemCount < 2)
        {
            // clear the list
            lMail = [];
        }

        if (nItemCount != nLastItemCount)
        {
            // delete other item type than notecard
            string cName = "NotEmpty";
            integer nCurObj = 0;
            integer nObjType = INVENTORY_NONE;
            list lRemove = [];
            while (cName != "")
            {
                cName = llGetInventoryName(INVENTORY_ALL, nCurObj);
                nCurObj += 1;
                nObjType = llGetInventoryType(cName);
                if (nObjType != INVENTORY_NOTECARD)
                {
                    // add for deletion, its not a notecard
                    lRemove += cName;
                }
            }

            // delete other object than notecard
            integer nD = 0;
            for (nD = 0; nD < llGetListLength(lRemove); nD += 1)
            {
                // dont remove this script !
                cName = llList2String(lRemove, nD);
                if (cName != llGetScriptName() && cName != "")
                {
                    llSay(0, "Sorry but " + cName + " is not a notecard.");
                    llRemoveInventory(cName);
                }
            }

            // search for a new notecard
            integer n_CurObj = 0;
            string c_Name = "NotEmpty";
            while (c_Name != "")
            {
                c_Name = llGetInventoryName(INVENTORY_NOTECARD, n_CurObj);
                llSay(0, c_Name);
                n_CurObj += 1;
                // search for this card
                if (llListFindList(lMail, [c_Name]) == -1 && c_Name != "")
                {
                    // ok its a new card
                    lMail += [c_Name];
                    lMail += MAIL_UNREADED;
                    llSay(0, c_Name + " added to the mailbox.");
                }
            }
        }
        nLastItemCount = llGetInventoryNumber(INVENTORY_ALL);
        nLastCardCount = llGetInventoryNumber(INVENTORY_NOTECARD);
        // refresh the text
        TxtRefresh();
    }
}
[/RAW]

08 Nov 2008 Halloween in Second Life
 |  Category: second life  | Tags: ,  | Leave a Comment

Didn’t have a lot to write about today, been pretty boring all day, so instead I’ll share a few screenies I took with the better half in the online world of Second Life. As pictured is a ‘skin’ I created for the occasion. Turned out pretty good.

Zombie in Second Life

Zombie in Second Life

Chewin' on Miss Peep

Chewin on Miss Peep

Fry Sucker... Fry!

Fry Sucker... Fry!

Should have a whole pile of these skins ready for sale for next year!